Chess Match (35)
By: Joshua Glenn | Categories: Codebreaking

“I sought devices to enable me mechanically to abide my waking hours…. By sheer visualization under my eyelids I constructed chess-boards and played both sides of long games through to checkmate. But when I had become expert at this visualized game of memory the exercise palled on me. Exercise it was, for there could be no real contest when the same player played both sides. I tried, and tried vainly, to split my personality into two personalities and to pit one against the other. But ever I remained the one player, with no planned ruse or strategy on one side that the other side did not immediately apprehend.” — Jack London, The Star Rover (1915)


Thirty-fifth in an occasional series.

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Joshua Glenn is a cultural and brand semiotician, and co-principal of the agency SEMIOVOX LLC. He is editor and publisher of HILOBROW and the Radium Age sci-fi paperback imprint HILOBOOKS. He is author of (with Mark Kingwell and the cartoonist Seth) THE IDLER'S GLOSSARY (2008) and THE WAGE SLAVE'S GLOSSARY (2011), and editor of the object-oriented story collections TAKING THINGS SERIOUSLY (2007) and (with Rob Walker) SIGNIFICANT OBJECTS (2012). With Elizabeth Foy Larsen and Tony Leone, Josh produced the popular family activities guides UNBORED (2012), UNBORED GAMES (2014), and UNBORED ADVENTURE (2015), not to mention two UNBORED activity kits from MindWare. In the ’00s, Josh was an editor and columnist for the BOSTON GLOBE's IDEAS section; in the ’90s, he published the high-lowbrow zine/journal HERMENAUT. He was born and raised in Boston, where he lives with his wife and sons.