Hermann Hesse
By: Joshua Glenn | Categories: HiLo Heroes, Radium Age SF

In the Sixties and Seventies, American countercultural types embraced certain novels — Siddhartha (1922), Steppenwolf (1927), Narcissus and Goldmund (1930), Journey to the East (1932) — by the German-born Swiss author HERMANN HESSE (1877-1962). The Magic Theatre in San Francisco, not to mention the prog/hard rock bands Yes, Kansas, Hawkwind, and Steppenwolf, paid tribute to Hesse’s shamanistic proto-existentialism; that is, to his obsession with the individual’s noble, alienating quest for “authenticity.” Post-Seventies, we’ve learned to think of Hesse as a Salinger-esque author of quatsch coming-of-age romances beloved by adolescents and adultescents. In fact, Hesse was a psychonaut who roamed far and wide in his travels and studies; an experimentalist (Steppenwolf is a Cubist fiction); a friend of Dadaist Hugo Ball; and the author of a terrific philosophical novel for which all his others were preliminary studies. Written during the 1930s, The Glass Bead Game (1943, aka Magister Ludi) is a Radium Age science fiction that imagines a 25th-century community (Castalia) whose members are dedicated to studying all Eastern and Western arts and scholarship — in order to dialectically synthesize them in a complex game. In the end, Hesse’s protagonist, Knecht, who has become the Magister Ludi, decides that this realization of the utopian Argonaut Folly for which Nietzsche pleads in Human, All Too Human is an ambiguous utopia, and quits it. So much for synthesis!



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Joshua Glenn is an author, publisher, and semiotic analyst. He is co-author (with Mark Kingwell and the cartoonist Seth) of THE IDLER'S GLOSSARY and THE WAGE SLAVE'S GLOSSARY, co-editor of the object-oriented story collections TAKING THINGS SERIOUSLY and (with Rob Walker) SIGNIFICANT OBJECTS, and co-author (with Elizabeth Foy Larsen) of the family activities guide UNBORED and three forthcoming spinoffs, including UNBORED Games. He is editor of HILOBROW and publisher of the Radium Age science fiction imprint HiLoBooks. Also: Glenn manages a secretive online community known as the Hermenautic Circle; he is founding editor of the e-book club Save the Adventure; and he's a frequent co-host of Boing Boing's podcast GWEEK. In the ’00s, Glenn was an editor, columnist, and blogger for the Boston Globe's IDEAS section, he co-founded the international semiotics website SEMIONAUT, and contributed to CABINET, SLATE, and elsewhere. In the ’90s, he published the high-lowbrow zine/journal HERMENAUT, worked as a dotcom and magazine editor, and contributed to THE BAFFLER, FEED, and elsewhere. His publishing company is King Mixer, LLC; and his semiotic analysis consultancy is Semiovox LLC. He lives in Boston with his wife and children.